Sunday, October 11, 2015

Theme 5 - Reflection

First off, I would like to begin this reflection by saying how much I missed the seminar discussion this week, which was replaced by another lecture. I know that these last themes might not be as philosophical and discussable as the previous ones, but they have still been awesome in terms of learning and hearing about other people’s perceptions.

Anyways, let’s move on to the lectures of this week. The first one was with our own Haibo Li, who talked about design and problem solving, which was demonstrated by a short clip from the movie Johnny English. Here the main character, played by Rowan Atkinson, follows the bad guy across the roof. The bad guy parkours his way forward, while Johnny English takes an alternative, easier route past the hurdles (such as going through doors and using ladders). The morale of this story is that there are several ways to solve a problem, some may be a little easier than others, but they can all lead to a solution. The trick is to observe and to deconstruct the problem into smaller parts. Sometimes, the problem might even be something different than you think, such as with the example with the teacher, student and the hungry bear. The problem isn’t to outrun the bear, but to outrun the slowest companion.

So the point with design research is to basically design problem solving. The solutions are based upon observations, where the design prototype is used as a medium. It’s a good way to understand how other people or objects other than oneself react to certain things. Don Norman, who’s a cognitive psychologist and author of The Design of Everyday Things, explains this as follows: “We tend to project our own rationalisations and beliefs onto the actions and beliefs of others”. Thus it’s not always good to assume things a priori, as discussed during previous themes. We simply have to acknowledge that others don’t think as us, and also that our own minds don’t work as objectively as we would like. The opposite to this, which we learned during the Human-Computer-Interaction course, would be ‘Genius Design’. Here the designer takes it upon themselves to design something without the input of other potential users, which some say is possible if the designer is very skilled at what he/she does. However, after having taken this course, I wouldn’t be so sure about that.

The other lecture was with Anders Lundström, and I have to admit that I had problems following the content, since it was a bit unstructured. What I did catch was that prototyping is supposed to “provoke to gain knowledge” and doesn’t have to really solve anything. As in Anders paper, the one about charge displays in electric cars which we read before this theme, it wasn’t a proof of concept. The aim was therefore not to prove anything, but rather to see how the design itself would work. In other words, knowledge was gained, but there was never a final design for the display. This was an excellent example of prototyping not only being used in the development of new products, but also for the research itself.

Sources


11 comments:

  1. Hello Ellinor! A most interesting reflection indeed! I like how you have reflect on the Johnny English example from the lecture and put it into perspective. It is important to view design from a research perspective rather than an industrial production perspective in this theme which you mention in your reflection. Something that I think would be intereseting to elaborate on would be what you mean by "our minds don´t work as objectively as we would like" since I don´t completely understand what you mean by this.

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  2. Hi Ellinor!
    I enjoy how you integrated some parts from previous (design) courses and also previous themes in order to set some thoughts straight. I really didn't think at all in terms of other design methods that's being used and in what we've discussed about a priori knowledge. It feels like you have connected the knowledge that you've acquired during this theme to other sources which is really nice to see, well done! My understanding of the topics of the week became much clearer when reading your reflection!

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  3. Hi,

    I see that you really put efforts to perceive the last week's lectures and analyze through own perspective. You even read additional literature! Great! What I extend is about problem solving. You absolute right that solutions are based upon observations but it is very important to define the problem. As it was said during the lecture, the solutions come up with the accurately definition of the problems. Talking about the second lecture, you grasped a very important point that prototype provokes,but I would say that prototype provokes not a gaining of knowledge as you wrote, instead of this prototypes provokes the research, But as you said, it will not give the answer. I understood that the knowledge is based on analysis of data which are interpreted according to chosen research method. One question: what do you mean that prototype works as medium?

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  4. Hej Ellinor,

    I really enjoyed reading your reflection and was happy to see that you read additional material on this topic. Dan Norman's explanation of how we project our own rationalizations and belief upon others was really helpful to grasp it more in detail. I liked how you then referred back to the a priori arguments. As for the second lecture- I also understood that prototypes can gain knowledge. But first a design has to shape these prototypes, which then look for answers and provoke new knowledge.

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  5. Hello Ellinor!
    I really enjoy how you connect this theme with previous themes and also even previous courses. I never linked some of the course content from the Human-Computer Interaction course but after reading your blog post it makes total sense! Your definition of design research (=designed problem solving) was very clever and agree with you on that one.

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  6. Great reflection in which you put the context in perspective to passed lectures. Enhancing the text with visualizations makes it very easy to understand and succeeds in revising the lectures. I think you successfully summarized the week's messages and did a great job structuring them and putting them into words. Interesting quote of Don Norman! I think it's hard to not measure everything around us in regard to our own perception of it, especially when you develop an idea and are dependent on the opinions of others. Well done!

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  7. Hi Ellinor!
    As always, very interesting to read your thoughts on the theme. I really like how you connect it with knowledge we gained previously in the course. I agree with what you write in the beginning, that it was a shame we didn't have a seminar. I found the seminars great since they were for understanding the theme and not for examination, making it valuable to participate.

    I think it was interesting to read about prototypes and design and how you connect it to the HCI course we took. In a way, I guess it would be possible to make generalisations on how people would react to a prototype if you have done similar designs before. I agree though that it's a benefit to include others in testing and not just trust a designer's judgement. I think this theme is quite hard to discuss since you want to discuss specific cases when making prototypes, not just prototypes in general.

    Again, good job, keep it up!

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  8. I like the statement "provoke to gain knowledge", that instead of observing what is you use a prototype as a tool to create a new scenario that is not really connected with the world that is, but the world that could be. You can then try out a sort of imagined world through research! What I find extra interesting about this is how it connects back to previous themes on the dangers of nominalism and that it promotes a way of thinking where we simply accept life as it is. But by using research through design we can explore worlds that doesn't exist and try them out, so to speak!

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  9. Thank you for your text! It looks like you did some further reading which makes it more interesting.
    I don’t know if I misunderstood but I think that I have a different viewpoint on design research and the role of the prototype. The prototype does not have to be a solution in itself; it can just be a tool for finding an answer. By creating a prototype we can also create a context that would not exist without our prototype and therefore gain more knowledge.

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  10. Hello.
    Interesting reflections! I also think that both the example with Johnny English and the bear in the forest shows that a problem and solution is not always what it seams to be. I also liked that you linked your reflections to what we learned in a previous course. I agree with you on that one, I am also not sure that 'Genius design' is such a smart idea anymore. Researching and gather different people's thoughts seems like a better but more time consuming idea.

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  11. Hello, Thank you for sharing your reflection about this theme, same as you, I also missed the seminar talk, and I agree the second lecture is unstructured, but still worth to listen. I like that you write down your understand and what you gain from the first lecture, it seems you really understand those examples and summarized a lot from them. You mentioned a lot about the solving problem examples in Haibo's lecture, which is what I missed in my post. Keep on the good work.

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